The Universal Setup routine is designed natively for x86 and Arm64 or Apple Silicon and also supports security measures taken by Microsoft for Windows 11, such as TPM 2.0 and vTPM, as well as Secure Boot. VMware Fusion 22H2 Technical Preview Windows 11 on x86 and Arm64
#Opengl 4.3 driver
I wanted to post here and see if anyone else in the Unity community has already solved this problem, and if so, how did you do it? I would even be willing to purchase a commercial driver if that would help, but I haven't seen anything offered. So, it looks as if I found a way to improve performance, but not to overcome the issue of an outdated OpenGL stack. Tests with Unity, Substance Designer, Parallels Desktop, and Lightworks video editor found no problems with the driver. My frame rate on the OpenGL benchmarks went up by about 35% with the new driver. The good news, though, was the benchmarks. The version is still basically 4.1, but with 15% implementation of the 4.2 API extensions.
#Opengl 4.3 drivers
I didn't really expect to, but I thought maybe some of the OpenGL was embedded into the GPU drivers on a Mac (I'm a programmer but not in the graphics pipeline, so forgive my ignorance of that part of things). The bad news is that the new driver did not change the OpenGL support. Then I installed the latest driver from NVIDIA, and repeated the tests. I installed an OpenGL diagnostic tool on my system yesterday and profiled and benchmarked the default El Capitan drivers. Apparently Apple is going all-in for their own Metal, a competing proprietary offering that they think is the answer to DirectX.
15%) implementation of the 4.2 API extensions.
Apple, unfortunately, seems stubbornly stuck at OpenGL 4.1 with a slight (c. The developer says this needs OpenGL 4.3.
#Opengl 4.3 upgrade
I'm using an asset whose upcoming major upgrade can run on just the CPU (and in fact multithreads there) but runs much better if it can offload computation to the GPU.
#Opengl 4.3 pro
I run Unity on a Macbook Pro Retina (2013 edition, NVIDIA GeForce 650M GPU).